Update 2/24


Next up on the block? 

Visual cues for power up management. Something that tells the player they have a power up. 

More cues for who has the ball. The player scaling solution is one part of many. In the gif, we also have a camera zoom into who has the ball. In the current form, re-coloring or flashing the actor texture isn't the best and I don't want to put too many particles in the game. Of course, one idea is to have only the purple shield particles happen if someone is hit with the ball, and the purple shield particles rotate around the player with the ball. This might be a solution.

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