Some large updates this time. I've introduced two new modes: countdown and deathmatch. New attack type: spin dive. Options menu that allows you to enable a fe...
Preppin' for two shows this weekend, Interactive Showcase and IndieGameZone. Went ahead and added some art and smoothed some things here and there. Let's see wh...
New update with wall climbing and some post processing. I like how the TAA looks, but we'll see how it goes. Moving on to a second stage that has rotation in i...
Wooooooooo. Busy time, but was able to add in AI traversal along the walls and the ceiling. Woot! Video of it here: Or try it out yourself! Let me know what y...
Pushed a new release that added a bunch of new characters, an introduction scene, and other smaller changes. Lots of back end work with setting up the project...
Pushed a new release that changes some of the keyboard controls. I hope to get a scene that allows the player to map their own inputs, but that's a goal in a fe...
New additions include a randomly spawning power up system, a more dynamic ball spawn system, cleaner scene transitions and loading, character icons to tell who...
New Windows 64 build with recent additions! I've been cleaning up some of the UI elements, such as the scoring UI bars and also the visual cues for the ball. I...