Update 4/6


Pushed a new release that added a  bunch of new characters, an introduction scene, and other smaller changes. Lots of back end work with setting up the project and revising/refactoring things. Dived further into Unity's new prefab variant system, and I like it a lot. Takes a moment to re-consider how to design things in order to capitalize on the prefab system, but once in there it's a snap. 

Files

VF_April_6_zip.zip 36 MB
Apr 06, 2019

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