Update 2/24
Voxel Fight (OLD) » Devlog
Next up on the block?
Visual cues for power up management. Something that tells the player they have a power up.
More cues for who has the ball. The player scaling solution is one part of many. In the gif, we also have a camera zoom into who has the ball. In the current form, re-coloring or flashing the actor texture isn't the best and I don't want to put too many particles in the game. Of course, one idea is to have only the purple shield particles happen if someone is hit with the ball, and the purple shield particles rotate around the player with the ball. This might be a solution.
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Voxel Fight (OLD)
Follow the updated version: https://voxel-fight.itch.io/voxel-fight
Status | In development |
Author | ventedpennies |
Genre | Action, Fighting |
Tags | arena, Casual, party, Physics, Singleplayer, Voxel |
Languages | English |
More posts
- Update 5/5May 05, 2019
- Update 4/26Apr 26, 2019
- Update 4/21Apr 21, 2019
- Update 4/ 14Apr 15, 2019
- Update 4/6Apr 06, 2019
- Update 3/24Mar 24, 2019
- Update 3/17Mar 17, 2019
- Update 3/8Mar 08, 2019
- Update 2/17Feb 17, 2019
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